All the data you need to build your esports product
Our coverage in numbers
- Counter-Strike 2
- League of Legends
- Dota2
- Call of Duty
- Honor of Kings
- Arena of Valor
- Mobile Legends
- Wild Rift
- Rainbow Six Siege
- Valorant
- Overwatch
- Rocket League
7,800+
Matches / year
350+
Data points per match
800+
Teams covered
5,300+
Players covered
600+
Tournaments / year
League of Legends
13,000+
Matches / year
300+
Data points per match
1,700+
Teams covered
8,400+
Players covered
500+
Tournaments / year
DOTA 2
5,000+
Matches / year
250+
Data points per match
700+
Teams covered
4,100+
Players covered
300+
Tournaments / year
Call of Duty
900+
Matches / year
200+
Data points per match
300+
Teams tracked
50+
Players tracked
90+
Tournaments / year
Honor of Kings
500+
Matches / year
200+
Data points per match
120+
Teams covered
500+
Players covered
30+
Tournaments / year
Arena of Valor
700+
Matches / year
200+
Data points per match
600+
Teams covered
2,500+
Players covered
50+
Tournaments / year
Mobile Legends: Bang Bang
5,000+
Matches / year
100+
Data points per match
2,000+
Teams tracked
7,500+
Players tracked
250+
Tournaments / year
Wild Rift
1,700+
Matches / year
100+
Data points per match
900+
Teams tracked
3,700+
Players tracked
70+
Tournaments / year
Rainbow Six Siege
3,500+
Matches / year
100+
Data points per match
2,000+
Teams tracked
250+
Tournaments/year
Valorant
15,000+
Matches / year
100+
Data points per match
10,000+
Teams tracked
6,000+
Players tracked
1,000+
Tournaments / year
Overwatch
1,500+
Matches / year
100+
Data points per match
1,500+
Teams tracked
200+
Tournaments / year
Rocket League
20,000+
Matches / year
100+
Data points per match
10,000+
Teams tracked
8,500+
Players tracked
1,400+
Tournaments / year
Data Points
-
Counter-Strike
- League of Legends
- DOTA 2
- Arena of Valor
- Valorant
- Honor of Kings
Historical Data
Competition Info
- Name of competition
- Start date of competition (Date and year)
- End date of competition (Date and year)
- Which season is being played? (E.g. ESL Pro League Season 13)
- What stage is being played?
- Which region is the tournament being played?
- List of matches in competition
- Prize pool for tournament
- Liquipedia tier (S,A,B,C-tier)
- Which teams are participating in tournament
Post Match Information
- Competition name (E.g. “IEM Katowice Finals 2021)
- Match format (E.g. Best of 3)
- Which teams was participating in tournament
- Scheduled start time
- Match start and end times
- Map start and end times
- Match scores
- Handicaps
Team / Player info
Team info and Logos
- Team names
- Country of origin
- Team logos
Player Info
- Name of players
- Nickname of players
- Age of players
- Country of origin
Team Statistics
- Form (Result of x matches)
- Head2Head (Results of x matches vs other team)
Post-match statistics
- Map name (E.g. Dust2)
- Map number (E.g. Map 2)
- Map start & end time
- Map result
- Average number of kills
- Average number of deaths
- Average number of assists
- Average number of flash assists
- Average number of headshots
- Average number of suicides
- Average kills per round (KPR)
- Average damage per round (ADR)
- Average deaths per round (DPR)
- Average KAST percentage
Scheduling and Resulting
Pre-match Scheduling
- What’s the name of the competition
- What’s the match format of the competition?
- Which teams are participating?
- Current score for team participating in tournament – including handicap
- Current score for the team participating in the tournament – without handicap
- Scheduled starting time
- Handicaps
- Competition stage info
- Competition stage fixtures
- Competition stage participants
Pre-match Lineups
- Expected lineup for the team
Stream URL
Get the video-stream URL for a specific upcoming match
Get the video-stream URL in a specific language
Map Picks & Bans
- Which teams picked/banned which maps in which order?
Play-by-play Data
Match status
Event is sent when the match changes status, for example when a map or round starts or ends.
- Current map scores
- Map start
- Map name
- Map number in match
- Map results
- Round starts/ended/void
- Scheduled starting time
- Half starts starts/ended/void
Kills
Event is sent when a kill is detected
- ID and name of the killer
- Team which the killer plays for
- Which side the killer is playing for (E.G. “Counter terrorist)
- RoundNumber – The round in which the kill happened
- Victim (Name of victim, the side the victim plays for, teamID the victim plays for)
- Weapon (Weapon used to perform the kill)
- Headshot- (Whether the kill was a headshot or not)
- Kill ID – The ID of the kill
Assists
Event is sent when an assist to a kill is detected
- ID and name of the assister
- The side the assister plays for
- The GameScorekeeper ID of the team the assister plays for
- Victim (Name of victim, the side the victim plays for, teamID the victim plays for
Flash Assists
Event is sent when a flash assist to a kill is detected
- ID and name of the flash assister
- The side the flash assister plays for
- The GameScorekeeper ID of the team the flash assister plays for
- Kill ID – The ID of the kill that was flash assisted
- Round number – The round in which the kill happened
Suicide Occurrence
Occurrence is sent when a player suicide is detected
- ID and name of the suicider
- The side the suicider plays for
- The GameScorekeeper ID of the team the suicider plays for
- Round number – The round in which the suicide happened
Bomb planted Occurrence
Occurrence is sent when the bomb is planted
- ID and name of the player who planted the bomb
- The side of the player who planted the bomb
- The GameScorekeeper ID of the team the bomb planter plays for
- Round number – The round in which the bomb was planted
- Timestamp – The actual time the bomb was planted
Bomb Defused Occurrence
Occurrence is sent when the bomb is defused
- ID and name of the player who defused the bomb
- The side of the player who defused the bomb
- The GameScorekeeper ID of the team the bomb defuser plays for
- Round number – The round in which the bomb was defused
- Timestamp – The actual time the bomb was defused
Bomb exploded Occurrence
Occurrence sent when the bomb explodes
- Timestamp – The actual time the bomb exploded
- Round Number – The Round which the bomb explode happened
- Source ID – The GameScorekeeper ID of the team who successfully had the bomb exploded
- Target ID – The GameScorekeeper ID of the team who failed to defuse the bomb in time
Equipment State
A snapshot of the players at that instance. The payload contains useful player information such as money and equipment, and is automatically broadcasted at the end of a round unless otherwise specified.
- Money (Current amount of money of player)
- Kevlar (Whether or not the player has kevlar)
- Helmet (Whether or not the player has helmet)
- Defuse Kit (Whether or not the player has defuse kit)
- Primary Weapon (The player’s primary weapon)
Historical Data
Competition Info
- Name of competition
- Start date of competition (Date and year)
- End date of competition (Date and year)
- Which season is being played? (E.g. LCS Qualifier 2020)
- What stage is being played?
- Which region is the tournament being played?
- List of matches in ended competition
Post Match Information
- Competition name (E.g. LCK Qualifier 2021)
- Match format (E.g. Best of 3)
- Which teams was participating in tournament
- Scheduled start time
- Match start and end times
- Map start and end times
- Match Tie (Or not)
- Map scores
- Match status (ended/forfeited/cancelled)
Team Logos
- Logos of the teams
First major objectives secured
- First blood – ID of the team and player that secured first blood
- First tower – ID of the team that secured first tower
- First Dragon – ID of the team that secured first dragon
- First Rift Herald – ID of the team that secured first rift herald
- First Inhibitor – ID of the team that secured first inhibitor
- First Baron – ID of the team that secured first baron
Post-match statistics
- Team ID – The ID of the team
- Side – The team’s side for this map (Blue/Red)
- Towers Destroyed – Total numbers of towers the team/player destroyed in this map
- Inhibitors Destroyed – The total numbers of inhibitors the team destroyed in this map
- Dragon Kills – Total numbers of of dragons the team/player killed/secured in this map
- Rift Heralds – Total number of rift heralds the team killed in this map
- Baron Kills – Total number of barons the team/player killed/secured in this map
- Elder Dragon Kills – Total number of elder dragons the team killed in this map
- Player kills – The number of kills by player
- Assist – The number of assist by player
- Deaths – The number of deaths by player
- Champions Damage – Amount of damage dealt by the player
- Creep Score – The number of combined minion and monster kills for the player
- Gold – Total amount of hold accrued by the player
- Gold Spent – Total of gold spent by the player
Scheduling and Resulting
Pre-match Scheduling
- What’s the name of the competition
- Whats the match format of the competition?
- Scheduled starting time
Pre-match scheduling - team
- Which teams are participating?
- Current score for team participating in tournament – including handicap
- Current score the team participating in the tournament – without handicap
Stream URL
- Get the video-stream URL for a specific upcoming match
Live Data
Live Resulting
- Current map scores
- Map started status
- Half and Round starts/ends/void events
- Map number in series
- Map Side – The side of the participants (Blue/red)
- Map Ended
- Map Winner – The ID of the participant who won the game
- Fixture score – Number of games won by the participant
Detailed live play-by-play events
- Current map scores
- Map start
- Map name
- Map number in match
- Map results
- Round starts/ended/void
- Scheduled starting time
- Half starts starts/ended/void
Kill Occurrence
Occurrence is sent when a kill is detected
- ID – The GameScorekeeper ID of the player who performed the kill
- Name – The name of the killer
- Team ID – The GameScorekeeper ID of the team the killer plays for
Victim
- ID – The GameScorekeeper ID of the player who was killed
- Name – The name of the killer
- Team ID – The GameScorekeeper ID of the team the victim plays for
Assist
- ID – The GameScorekeeper ID of the player who assisted the kill
- Name – The name of the assister
- Team ID – The GameScorekeeper ID of the team the assister plays for
Objectives
Occurrence is sent when an objective is completed
Baron Slain
Occurrence sent when when team kills Baron Nashor
- Map Number – In what map in a series did the team kill Baron Nashor
- Team ID – The GameScorekeeper ID of the team killing Baron Nashor
Dragon Slain
Occurrence sent when when team kills a dragon
- Map Number – In what map in a series did the team kill a dragon
- Team ID – The GameScorekeeper ID of the team killing the Dragon
- Dragon type – The Dragon type being slain (Ocean, Infernal. Mountain, Cloud, Elder)
Tower Destroyed
Occurrence sent when when team destroys a tower
- Map Number – In what map in a series did the team destroy the enemy inhibitor
- Team ID – The GameScorekeeper ID of the team destroying the inhibitor
Team fullstate
- ID – The GameScorekeeper ID of the team
- Name – The name of the team
- Total kills – Total amounts of kills the team has
- Total Gold – Total amount of gold the team has
- Towers – The number of towers destroyed by the team
- Inhibitors – The number of inhibitors destroyed by the team
- Dragons – A list of dragons slain by the team (Ocean, infernal, mountain, cloud, elder)
- Barons – The number of barons slain by the team
- Players – An array of player objects for the team
Player fullstate
- ID – The GameScorekeeper ID of the player
- Name – The name of the player
- Total kills – Total amount of kills the team has
- Role – The role of the player in match (top, jungle, mid, bottom, support)
- Champion name – The champion the player is playing
- Kills – Number of kills the player has
- Deaths – Number of deaths the player has
- Assists – Number of assist the player has
- Creep Score – A score indicating the amount of minions and monster that player has slain
- Total Gold – Total amount of gold accrued by the player in the game
- Level – Level of the player in the game
- Current Health – Current amount of health the player has
- Max Health – Max amount of health the player has
Historical Data
Competition Info
- Name of competition
- Start date of competition (Date and year)
- End date of competition (Date and year)
- Which season is being played? (E.g. International 9)
- What stage is being played?
- Which region is the tournament being played?
- List of matches in ended competition
Post Match Information
- Competition name (E.g. WePlay Animajor)
- Which teams was participating in tournament
- Scheduled start time
- Match start and end times
- Map start and end times
- Match Tie (Or not)
- Map scores
- Match status (ended/forfeited/cancelled)
Team Statistics
- Form (Result of x matches)
- Head2Head (Results of x matches vs other team)
Post-Match team and player statistics
- Winner ID – ID of the participants that won the map
- Map Number – The map’s number within the fixture
- Status – The status of the map (Live/Ended)
Team Statistics
- Towers Destroyed – Total number of towers the team destroyed in this map
Player Statistics
- PlayerID – ID of the player
- Name – The name of the player
- Kills – The number of kills of the player
- Assist – The number of assist of the player
- Deaths – The number of deaths of the player
- Hero Damage – Amount of damage dealt to heroes by the player
- Creep Score – The number of combined minion and monster kills for the player
- Denies – The number of denied minion kills
- Gold – Amount of Gold accrued by the player
- Towers Destroyed – Numbers of towers destroyed by the player
Scheduling and Resulting
Pre-match Scheduling
- What’s the name of the competition
- Whats the match format of the competition?
- Which teams are participating?
Stream URL
- Get the video-stream URL for a specific upcoming match
Historical Data
Competition Info
- Name of competition
- Start date of competition (Date and year)
- End date of competition (Date and year)
- Which season is being played? (E.g. King Pro League S11)
- What stage is being played?
- Which region is the tournament being played?
- List of matches in ended competition
Team Statistics
- Form (Result of x matches)
- Head2Head (Results of x matches vs other team)
Post Match Information
- Competition name (E.g. King Pro League Finals)
- Which teams was participating in tournament
- Scheduled start time
- Match start and end times
- Map start and end times
- Match scores
- Handicaps
- Current score for team participating in tournament – including handicap
- Current score the team participating in the tournament – without handicap
Scheduling and Resulting
Pre-match Scheduling
- What’s the name of the competition
- Whats the match format of the competition?
- Which teams are participating?
- Current score for team participating in tournament – including handicap
- Current score the team participating in the tournament – without handicap
- Scheduled starting time
- Handicaps
Historical Data
Competition Info
- Name of competition
- Start date of competition (Date and year)
- End date of competition (Date and year)
- Which season is being played? (E.g. VCT Masters 2020)
- What stage is being played?
- Which region is the tournament being played?
- List of matches in ended competition
- Current score for team participating in tournament – including handicap
- Current score the team participating in the tournament – without handicap
- Scheduled starting time
Post Match Information
- Competition name (E.g. VCT Challenger LATAM )
- Which teams was participating in tournament
- Scheduled start time
- Match start and end times
- Map start and end times
- Match scores
- Handicaps
Post Match Information
- Form (Result of x matches)
- Head2Head (Results of x matches vs other team)
Scheduling and Resulting
Pre-match Scheduling
- What’s the name of the competition
- Whats the match format of the competition?
- Which teams are participating?
- Current score for team participating in tournament – including handicap
- Current score the team participating in the tournament – without handicap
- Scheduled starting time
- Handicaps
Historical Data
Competition Info
- Name of competition
- Start date of competition (Date and year)
- End date of competition (Date and year)
- Which season is being played? (E.g. King Pro League S11)
- What stage is being played?
- Which region is the tournament being played?
- List of matches in ended competition
Team Statistics
- Form (Result of x matches)
- Head2Head (Results of x matches vs other team)
Post Match Information
- Competition name (E.g. King Pro League Finals)
- Which teams was participating in tournament
- Scheduled start time
- Match start and end times
- Map start and end times
- Match scores
- Handicaps
- Current score for team participating in tournament – including handicap
- Current score the team participating in the tournament – without handicap
- Scheduled starting time
Post-match team and player statistics
Occurrence sent when the bomb explodes
- Winner ID – ID of the participant that won the map
- Map Number – The map’s number within the fixture
- Status – Status of the map (Live/Ended)
Team statistics
- Team ID – The ID of the team
- Side – The team side (Blue/Red)
- Kills – Total amount of kills the team made
- Money – Total amount of money accrued by players on the team
- Towers Destroyed – Total number of towers the team destroyed in this map
Player Statistics
- PlayerID – The ID of the player
- Name – The name of the player
- Hero – The name of the player’s hero
- Assists – The number of assist of the player
- Deaths – The number of deaths of the player
- Damage Dealt – Amount of damage dealt to heroes by the player
- Damage Received – Amount of damage the player received from heroes
- Money – Amount of money accrued by the player
Scheduling and Resulting
Pre-match Scheduling
- What’s the name of the competition
- Whats the match format of the competition?
- Which teams are participating?
- Current score for team participating in tournament – including handicap
- Current score the team participating in the tournament – without handicap
- Scheduled starting time
- Handicaps