Esports Data

Build your project, startup or business with fast and high-integrity esports data.  Let us focus on capturing, analysing and delivering high quality data, so you can focus on building your business.

GameScorekeeper using Computer Vision and Deep Learning

Advanced Data Capturing

We employ proprietary data-capturing software including computer vision and Deep Learning to get data as fast and reliably as possible.

Circumventing the buffer time in live streams that otherwise is used to ensure smooth video streaming, our esports data is up to 15 seconds faster than what the online esports audience is viewing. This makes our data perfect for creating live odds. 

3 Game Titles.
30,000+ Matches Per Year.

With Counter-Strike: Global Offensive, League of Legends and Dota 2, our esports data covers more than 85% of the total esports viewershipWe cover more than 1,175 tournaments and more than 30,000 matches every year.  Every few weeks we roll out coverage on new leagues and tournaments to bring cutting edge products to our customers.

With our esports API, your audience is guaranteed never to miss out on any relevant match. 

GameScorekeeper's monthly match coverage

Individual Player Kills, Bomb Events, You Name It

Using our proprietary esports data-capturing software, we guarantee faster data with a larger number of data points compared to using simple scouting services.

Whether you want data about K/D ratios, number of headshots, round winners or number of kills by specific players, everything can be accessed through GameScorekeeper’s API.

Match Scheduling & Historic Data

Connecting to GameScorekeeper’s Esports API or embedding our content solution, lets you set up automated match scheduling. It will not only save you time but also improve the speed in which they are accessible on your site.

Both Live scores and historic esports data about team stats, map winners, and post-match results are ready at your fingertips.

Gamescorekeeper's media solution for mobile

Interested in reaching a brand-new audience or improving your current esports offering?