All the data you need to build your esports product

Our coverage in numbers

Counter-Strike 2

7,800+

Matches / year

350+

Data points per match

800+

Teams covered

5,300+

Players covered

600+

Tournaments / year

Subtraction 425

League of Legends

13,000+

Matches / year

300+

Data points per match

1,700+

Teams covered

8,400+

Players covered

500+

Tournaments / year

Exclusion 6

DOTA 2 

5,000+

Matches / year

250+

Data points per match

700+

Teams covered

4,100+

Players covered

300+

Tournaments / year

Call of Duty

900+

Matches / year

200+

Data points per match

300+

Teams tracked

50+

Players tracked

90+

Tournaments / year

Honor of Kings

Honor of Kings

500+

Matches / year

200+

Data points per match

120+

Teams covered

500+

Players covered

30+

Tournaments / year

Exclusion 1

Arena of Valor

700+

Matches / year

200+

Data points per match

600+

Teams covered

2,500+

Players covered

50+

Tournaments / year

Mobile Legends: Bang Bang

5,000+

Matches / year

100+

Data points per match

2,000+

Teams tracked

7,500+

Players tracked

250+

Tournaments / year

Wild Rift

1,700+

Matches / year

100+

Data points per match

900+

Teams tracked

3,700+

Players tracked

70+

Tournaments / year

Rainbow Six Siege

3,500+

Matches / year

100+

Data points per match

2,000+

Teams tracked

250+

Tournaments/year

Valorant

15,000+

Matches / year

100+

Data points per match

10,000+

Teams tracked

6,000+

Players tracked

1,000+

Tournaments / year

Overwatch

1,500+

Matches / year

100+

Data points per match

1,500+

Teams tracked

200+

Tournaments / year

Rocket League

20,000+

Matches / year

100+

Data points per match

10,000+

Teams tracked

8,500+

Players tracked

1,400+

Tournaments / year

Data Points

Historical Data

Competition Info

  • Name of competition
  • Start date of competition (Date and year)
  • End date of competition (Date and year)
  • Which season is being played? (E.g. ESL Pro League Season 13)
  • What stage is being played?
  • Which region is the tournament being played?
  • List of matches in competition
  • Prize pool for tournament 
  • Liquipedia tier (S,A,B,C-tier)
  • Which teams are participating in tournament

Post Match Information

  • Competition name (E.g. “IEM Katowice Finals 2021)
  • Match format (E.g. Best of 3)
  • Which teams was participating in tournament
  • Scheduled start time 
  • Match start and end times
  • Map start and end times
  • Match scores
  • Handicaps 

Team / Player info

Team info and Logos
  • Team names 
  • Country of origin 
  • Team logos
Player Info
  • Name of players
  • Nickname of players
  • Age of players
  • Country of origin
Team Statistics
  • Form (Result of x matches)
  • Head2Head (Results of x matches vs other team)
  •  

Post-match statistics

  • Map name (E.g. Dust2)
  • Map number (E.g. Map 2)
  • Map start & end time
  • Map result
  • Average number of kills
  • Average number of deaths
  • Average number of assists
  • Average number of flash assists
  • Average number of headshots
  • Average number of suicides
  • Average kills per round (KPR)
  • Average damage per round (ADR)
  • Average deaths per round (DPR)
  • Average KAST percentage
  •  

Scheduling and Resulting

Pre-match Scheduling

  • What’s the name of the competition
  • What’s the match format of the competition?
  • Which teams are participating?
  • Current score for team participating in tournament – including handicap
  • Current score for the team participating in the tournament – without handicap
  • Scheduled starting time
  • Handicaps
  • Competition stage info
  • Competition stage fixtures
  • Competition stage participants

Pre-match Lineups

  • Expected lineup for the team

Stream URL

  • Get the video-stream URL for a specific upcoming match

  • Get the video-stream URL in a specific language

Map Picks & Bans

  • Which teams picked/banned which maps in which order?

Play-by-play Data

Match status

Event is sent when the match changes status, for example when a map or round starts or ends.

  • Current map scores
  • Map start
  • Map name
  • Map number in match
  • Map results
  • Round starts/ended/void
  • Scheduled starting time
  • Half starts starts/ended/void

Kills

Event is sent when a kill is detected

  • ID and name of the killer
  • Team which the killer plays for
  • Which side the killer is playing for (E.G. “Counter terrorist)
  • RoundNumber – The round in which the kill happened
  • Victim (Name of victim, the side the victim plays for, teamID the victim plays for)
  • Weapon (Weapon used to perform the kill)
  • Headshot- (Whether the kill was a headshot or not)
  • Kill ID – The ID of the kill

Assists

Event is sent when an assist to a kill is detected

  • ID and name of the assister
  • The side the assister plays for
  • The GameScorekeeper ID of the team the assister plays for
  • Victim (Name of victim, the side the victim plays for, teamID the victim plays for

Flash Assists

Event is sent when a flash assist to a kill is detected

  • ID and name of the flash assister
  • The side the flash assister plays for
  • The GameScorekeeper ID of the team the flash assister plays for
  • Kill ID – The ID of the kill that was flash assisted
  • Round number – The round in which the kill happened

Suicide Occurrence

Occurrence is sent when a player suicide is detected

  • ID and name of the suicider
  • The side the suicider plays for
  • The GameScorekeeper ID of the team the suicider plays for
  • Round number – The round in which the suicide happened

Bomb planted Occurrence

Occurrence is sent when the bomb is planted

  • ID and name of the player who planted the bomb
  • The side of the player who planted the bomb
  • The GameScorekeeper ID of the team the bomb planter plays for
  • Round number – The round in which the bomb was planted
  • Timestamp – The actual time the bomb was planted

Bomb Defused Occurrence

Occurrence is sent when the bomb is defused

  • ID and name of the player who defused the bomb
  • The side of the player who defused the bomb
  • The GameScorekeeper ID of the team the bomb defuser plays for
  • Round number – The round in which the bomb was defused
  • Timestamp – The actual time the bomb was defused

Bomb exploded Occurrence

Occurrence sent when the bomb explodes

  • Timestamp – The actual time the bomb exploded
  • Round Number – The Round which the bomb explode happened
  • Source ID – The GameScorekeeper ID of the team who successfully had the bomb exploded
  • Target ID – The GameScorekeeper ID of the team who failed to defuse the bomb in time

Equipment State

A snapshot of the players at that instance. The payload contains useful player information such as money and equipment, and is automatically broadcasted at the end of a round unless otherwise specified.

  • Money (Current amount of money of player)
  • Kevlar (Whether or not the player has kevlar)
  • Helmet (Whether or not the player has helmet)
  • Defuse Kit (Whether or not the player has defuse kit)
  • Primary Weapon (The player’s primary weapon)

Historical Data

Competition Info

  • Name of competition
  • Start date of competition (Date and year)
  • End date of competition (Date and year)
  • Which season is being played? (E.g. LCS Qualifier 2020)
  • What stage is being played?
  • Which region is the tournament being played?
  • List of matches in ended competition

Post Match Information

  • Competition name (E.g. LCK Qualifier 2021)
  • Match format (E.g. Best of 3)
  • Which teams was participating in tournament
  • Scheduled start time 
  • Match start and end times
  • Map start and end times
  • Match Tie (Or not)
  • Map scores
  • Match status (ended/forfeited/cancelled)

Team Logos

  • Logos of the teams 

First major objectives secured

  • First blood – ID of the team and player that secured first blood
  • First tower – ID of the team that secured first tower
  • First Dragon – ID of the team that secured first dragon
  • First Rift Herald – ID of the team that secured first rift herald
  • First Inhibitor – ID of the team that secured first inhibitor
  • First Baron – ID of the team that secured first baron
  •  

Post-match statistics

  • Team ID – The ID of the team
  • Side – The team’s side for this map (Blue/Red)
  • Towers Destroyed – Total numbers of towers the team/player destroyed in this map
  • Inhibitors Destroyed – The total numbers of inhibitors the team destroyed in this map
  • Dragon Kills – Total numbers of of dragons the team/player killed/secured in this map
  • Rift Heralds – Total number of rift heralds the team killed in this map
  • Baron Kills – Total number of barons the team/player killed/secured in this map
  • Elder Dragon Kills – Total number of elder dragons the team killed in this map
  • Player kills – The number of kills by player
  • Assist – The number of assist by player
  • Deaths – The number of deaths by player
  • Champions Damage – Amount of damage dealt by the player
  • Creep Score – The number of combined minion and monster kills for the player
  • Gold – Total amount of hold accrued by the player
  • Gold Spent – Total of gold spent by the player

Scheduling and Resulting

Pre-match Scheduling

  • What’s the name of the competition
  • Whats the match format of the competition?
  • Scheduled starting time

Pre-match scheduling - team

  • Which teams are participating?
  • Current score for team participating in tournament – including handicap
  • Current score the team participating in the tournament – without handicap

Stream URL

  • Get the video-stream URL for a specific upcoming match

Live Data

Live Resulting

  • Current map scores
  • Map started status
  • Half and Round starts/ends/void events
  • Map number in series
  • Map Side – The side of the participants (Blue/red)
  • Map Ended
  • Map Winner – The ID of the participant who won the game
  • Fixture score – Number of games won by the participant

Detailed live play-by-play events

  • Current map scores
  • Map start
  • Map name
  • Map number in match
  • Map results
  • Round starts/ended/void
  • Scheduled starting time
  • Half starts starts/ended/void

Kill Occurrence

Occurrence is sent when a kill is detected

  • ID – The GameScorekeeper ID of the player who performed the kill
  • Name – The name of the killer
  • Team ID – The GameScorekeeper ID of the team the killer plays for

Victim

  • ID – The GameScorekeeper ID of the player who was killed
  • Name – The name of the killer
  • Team ID – The GameScorekeeper ID of the team the victim plays for

Assist

  • ID – The GameScorekeeper ID of the player who assisted the kill
  • Name – The name of the assister
  • Team ID – The GameScorekeeper ID of the team the assister plays for

Objectives

Occurrence is sent when an objective is completed

Baron Slain

Occurrence sent when when team kills Baron Nashor

  • Map Number – In what map in a series did the team kill Baron Nashor
  • Team ID – The GameScorekeeper ID of the team killing Baron Nashor

Dragon Slain

Occurrence sent when when team kills a dragon

  • Map Number – In what map in a series did the team kill a dragon
  • Team ID – The GameScorekeeper ID of the team killing the Dragon
  • Dragon type – The Dragon type being slain (Ocean, Infernal. Mountain, Cloud, Elder)

Tower Destroyed

Occurrence sent when when team destroys a tower

  • Map Number – In what map in a series did the team destroy the enemy inhibitor
  • Team ID – The GameScorekeeper ID of the team destroying the inhibitor

Team fullstate

  • ID – The GameScorekeeper ID of the team
  • Name – The name of the team
  • Total kills – Total amounts of kills the team has
  • Total Gold – Total amount of gold the team has
  • Towers – The number of towers destroyed by the team
  • Inhibitors – The number of inhibitors destroyed by the team
  • Dragons – A list of dragons slain by the team (Ocean, infernal, mountain, cloud, elder)
  • Barons – The number of barons slain by the team
  • Players – An array of player objects for the team

Player fullstate

  • ID – The GameScorekeeper ID of the player
  • Name – The name of the player
  • Total kills – Total amount of kills the team has
  • Role – The role of the player in match (top, jungle, mid, bottom, support)
  • Champion name – The champion the player is playing
  • Kills – Number of kills the player has
  • Deaths – Number of deaths the player has
  • Assists – Number of assist the player has
  • Creep Score – A score indicating the amount of minions and monster that player has slain
  • Total Gold – Total amount of gold accrued by the player in the game
  • Level – Level of the player in the game
  • Current Health – Current amount of health the player has
  • Max Health – Max amount of health the player has

Historical Data

Competition Info

  • Name of competition
  • Start date of competition (Date and year)
  • End date of competition (Date and year)
  • Which season is being played? (E.g. International 9)
  • What stage is being played?
  • Which region is the tournament being played?
  • List of matches in ended competition

Post Match Information

  • Competition name (E.g. WePlay Animajor)
  • Which teams was participating in tournament
  • Scheduled start time 
  • Match start and end times
  • Map start and end times
  • Match Tie (Or not)
  • Map scores
  • Match status (ended/forfeited/cancelled) 

Team Statistics

  • Form (Result of x matches)
  • Head2Head (Results of x matches vs other team)

Post-Match team and player statistics

  • Winner ID – ID of the participants that won the map
  • Map Number – The map’s number within the fixture
  • Status – The status of the map (Live/Ended)

Team Statistics

  • Towers Destroyed – Total number of towers the team destroyed in this map

Player Statistics

  • PlayerID – ID of the player
  • Name – The name of the player
  • Kills – The number of kills of the player
  • Assist – The number of assist of the player
  • Deaths – The number of deaths of the player
  • Hero Damage – Amount of damage dealt to heroes by the player
  • Creep Score – The number of combined minion and monster kills for the player
  • Denies – The number of denied minion kills
  • Gold – Amount of Gold accrued by the player
  • Towers Destroyed – Numbers of towers destroyed by the player

Scheduling and Resulting

Pre-match Scheduling

  • What’s the name of the competition
  • Whats the match format of the competition?
  • Which teams are participating?

Stream URL

  • Get the video-stream URL for a specific upcoming match

Historical Data

Competition Info

  • Name of competition
  • Start date of competition (Date and year)
  • End date of competition (Date and year)
  • Which season is being played? (E.g. King Pro League S11)
  • What stage is being played?
  • Which region is the tournament being played?
  • List of matches in ended competition

Team Statistics

  • Form (Result of x matches)
  • Head2Head (Results of x matches vs other team)

Post Match Information

  • Competition name (E.g. King Pro League Finals)
  • Which teams was participating in tournament
  • Scheduled start time 
  • Match start and end times
  • Map start and end times
  • Match scores
  • Handicaps
  • Current score for team participating in tournament – including handicap 
  • Current score the team participating in the tournament – without handicap

Scheduling and Resulting

Pre-match Scheduling

  • What’s the name of the competition
  • Whats the match format of the competition?
  • Which teams are participating?
  • Current score for team participating in tournament – including handicap
  • Current score the team participating in the tournament – without handicap
  • Scheduled starting time
  • Handicaps

Historical Data

Competition Info

  • Name of competition
  • Start date of competition (Date and year)
  • End date of competition (Date and year)
  • Which season is being played? (E.g. VCT Masters 2020)
  • What stage is being played?
  • Which region is the tournament being played?
  • List of matches in ended competition
  • Current score for team participating in tournament – including handicap
  • Current score the team participating in the tournament – without handicap
  • Scheduled starting time

Post Match Information

  • Competition name (E.g. VCT Challenger LATAM )
  • Which teams was participating in tournament
  • Scheduled start time 
  • Match start and end times
  • Map start and end times
  • Match scores
  • Handicaps

Post Match Information

  • Form (Result of x matches)
  • Head2Head (Results of x matches vs other team)

Scheduling and Resulting

Pre-match Scheduling

  • What’s the name of the competition
  • Whats the match format of the competition?
  • Which teams are participating?
  • Current score for team participating in tournament – including handicap
  • Current score the team participating in the tournament – without handicap
  • Scheduled starting time
  • Handicaps

Historical Data

Competition Info

  • Name of competition
  • Start date of competition (Date and year)
  • End date of competition (Date and year)
  • Which season is being played? (E.g. King Pro League S11)
  • What stage is being played?
  • Which region is the tournament being played?
  • List of matches in ended competition

Team Statistics

  • Form (Result of x matches)
  • Head2Head (Results of x matches vs other team)

Post Match Information

  • Competition name (E.g. King Pro League Finals)
  • Which teams was participating in tournament
  • Scheduled start time 
  • Match start and end times
  • Map start and end times
  • Match scores
  • Handicaps
  • Current score for team participating in tournament – including handicap
  • Current score the team participating in the tournament – without handicap
  • Scheduled starting time

Post-match team and player statistics

Occurrence sent when the bomb explodes

  • Winner ID – ID of the participant that won the map
  • Map Number – The map’s number within the fixture
  • Status – Status of the map (Live/Ended) 

Team statistics

  • Team ID – The ID of the team
  • Side – The team side (Blue/Red)
  • Kills – Total amount of kills the team made
  • Money – Total amount of money accrued by players on the team
  • Towers Destroyed – Total number of towers the team destroyed in this map

Player Statistics

  • PlayerID – The ID of the player
  • Name – The name of the player
  • Hero – The name of the player’s hero
  • Assists – The number of assist of the player
  • Deaths – The number of deaths of the player
  • Damage Dealt – Amount of damage dealt to heroes by the player
  • Damage Received – Amount of damage the player received from heroes
  • Money – Amount of money accrued by the player

Scheduling and Resulting

Pre-match Scheduling

  • What’s the name of the competition
  • Whats the match format of the competition?
  • Which teams are participating?
  • Current score for team participating in tournament – including handicap
  • Current score the team participating in the tournament – without handicap
  • Scheduled starting time
  • Handicaps